F1 2010 Game

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F1 2010 Game

Post by lightmas on Thu 26 Nov 2009 - 23:52

I got it today...i wasent going to orignally..but since its a while of a wait until the PS3 version..i had to mrgreen

i have the PSP version


Last edited by lightmas on Wed 17 Mar 2010 - 23:47; edited 1 time in total

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Re: F1 2010 Game

Post by WebHead on Fri 27 Nov 2009 - 1:55

So tell us about it!

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Re: F1 2010 Game

Post by MONSTAR on Fri 27 Nov 2009 - 7:52

Ill tell you about it. Its crap on the PSP and Wii

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Re: F1 2010 Game

Post by lightmas on Fri 27 Nov 2009 - 11:51

Well..as its a PSP game I wasn't expecting a lot...i was expecting it to be worse than f1.06 (PSP), and it is in some ways.....

one thing that is better is the fact they have tried to make the cars harder to handle..and it is..it slides more....and its hard to get the power down from a slow corner....


There are annoying things like..you have to leave the in-game session for each of the Quali sessions...waste of time....

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Re: F1 2010 Game

Post by Zonked on Fri 27 Nov 2009 - 20:31

..so should I get it,because i was planning to have it under the xmas tree,and bare inmind I dont have a ps3,so is it worth the 39 euro,it costs here in Italy?

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Re: F1 2010 Game

Post by lightmas on Fri 27 Nov 2009 - 23:21

well....since you dont have a PSP..then id say

it depends on what you want and have

its not much better compared to 06 psp..some features are worse..some better.....

i got it cause its new and i can crash into lewis bounce

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Re: F1 2010 Game

Post by Zonked on Tue 1 Dec 2009 - 19:52

lightmas wrote:well....since you dont have a PSP..then id say

it depends on what you want and have

its not much better compared to 06 psp..some features are worse..some better.....

i got it cause its new and i can crash into lewis bounce


PS3...

so give it a rating against the o6 game!
scale of 1-10

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Re: F1 2010 Game

Post by lightmas on Tue 1 Dec 2009 - 22:42

Zonked wrote:
lightmas wrote:well....since you dont have a PSP..then id say

it depends on what you want and have

its not much better compared to 06 psp..some features are worse..some better.....

i got it cause its new and i can crash into lewis bounce


PS3...

so give it a rating against the o6 game!
scale of 1-10


id give 06 6/10

09 - 7/10

i havent got a clue really....the PSP has its limits...

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Re: F1 2010 Game

Post by MONSTAR on Wed 2 Dec 2009 - 8:19

lightmas wrote:
Zonked wrote:
lightmas wrote:well....since you dont have a PSP..then id say

it depends on what you want and have

its not much better compared to 06 psp..some features are worse..some better.....

i got it cause its new and i can crash into lewis bounce


PS3...

so give it a rating against the o6 game!
scale of 1-10


id give 06 6/10

09 - 7/10

i havent got a clue really....the PSP has its limits...


Your trippin mate

06 is atleast an 8. By the year 06 standards.

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Re: F1 2010 Game

Post by Zonked on Wed 2 Dec 2009 - 12:34

ok now you guys got be confused,so then then what is this by its standards...

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Re: F1 2010 Game

Post by WebHead on Wed 2 Dec 2009 - 13:43

MONSTAR wrote:
lightmas wrote:
Zonked wrote:
lightmas wrote:well....since you dont have a PSP..then id say

it depends on what you want and have

its not much better compared to 06 psp..some features are worse..some better.....

i got it cause its new and i can crash into lewis bounce


PS3...

so give it a rating against the o6 game!
scale of 1-10


id give 06 6/10

09 - 7/10

i havent got a clue really....the PSP has its limits...


Your trippin mate

06 is atleast an 8. By the year 06 standards.


You're not getting the PSP confused with the PS3? Wink

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Re: F1 2010 Game

Post by Zonked on Wed 2 Dec 2009 - 22:12

I think he just might Laughing

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Re: F1 2010 Game

Post by MONSTAR on Thu 3 Dec 2009 - 9:18

I think i might have Laughing

Anyway PSP is sheeeeet

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Re: F1 2010 Game

Post by Zonked on Fri 4 Dec 2009 - 1:25

it being shit or not shit is not important,what i want to know if the game is worthy of buying.

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Re: F1 2010 Game

Post by WebHead on Fri 4 Dec 2009 - 2:53

They should release for DS so I can play too!

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Re: F1 2010 Game

Post by lightmas on Fri 4 Dec 2009 - 14:40

Zonked...if your only in it for the racing...and not using SPA, AD...etc..or kimi at ferrari..
ha

then its not worth buying in my opinion..its not that much better than 06 if at all..

depends on what you would buy in its place

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Re: F1 2010 Game

Post by Sennamacher on Mon 7 Dec 2009 - 5:47

I'm going to try out the Wii version soon... I work at a video game store so I get to "rent" games to try them out. I don't have a Wii, my roommate does, so I'm not going to buy it regardless, just gonna try it out on her system. Gonna wait for the PS3 version to come out Very Happy

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Re: F1 2010 Game

Post by arizal_adl on Wed 20 Jan 2010 - 19:20

Sennamacher... can we expect you to beat your roommate???

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Re: F1 2010 Game

Post by crazzycat on Tue 26 Jan 2010 - 13:51

i like it like previous variant

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Re: F1 2010 Game

Post by Sivakis on Fri 5 Feb 2010 - 5:56

I'll be waiting for the PS3 version too although it seems Codemasters have kindda stopped giving updates on its progress. Maybe cos if losing some of its key staff right after the PSP launch.

Wonder where it will go and when it will be ready...........

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Re: F1 2010 Game

Post by aussieracer on Tue 16 Feb 2010 - 9:34

Word is we will finally hear something about F1 2010 next month. About time.

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Re: F1 2010 Game

Post by lightmas on Tue 16 Feb 2010 - 12:30

aussieracer wrote:Word is we will finally hear something about F1 2010 next month. About time.


cant wait!!!

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Re: F1 2010 Game

Post by WebHead on Thu 11 Mar 2010 - 2:03

Some of you guys might have missed this.

First, Gran Turismo 5, polyphony digital has assured fans that it will be released this year. Take that with a grain of salt, but we can believe, right?

Also, on Formula 2010.

http://au.xbox360.ign.com/articles/107/1076205p1.html


F1 2010 Unveiled
Codemasters reveals first shots of official racer.
by Martin Robinson, IGN UK
LATEST IMAGES

UK, March 10, 2010 - Codemasters confirmed that it's bringing F1 2010 to Xbox 360, PlayStation 3 and PC this September, and revealed the first shots of its HD racer.

Codemasters Birmingham – the studio formerly known as Swordfish - is on development duties, with the game built around the EGO engine that debuted in Grid. On top of what promises to be some stunning visuals, F1 2010 will offer a dynamic weather system and an extensive career mode.

Early shots show the 2009 cars, although the finished article will feature 2010 content – that means all the new teams (go Lotus!), all the new drivers (welcome back Michael!) and all the new circuits (hello Korea!).



No versions have been announced for the Wii or PSP - though both those formats were served well last year with F1 2009, Sumo Digital's respectable take on the licence.

The Formula 1 season kicks off in Bahrain this coming weekend – expect more impressions on the game soon after on IGN.


Dissapointing that there still isn't more info, but I'm pleased about the career mode. The best thing about this season is that the AI Webber might actually get decent results this time around. Laughing

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Re: F1 2010 Game

Post by lightmas on Thu 11 Mar 2010 - 21:35

Thanks Webhead.....

a few months to wait..but i can manage...hope its worth it mrgreen

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Re: F1 2010 Game

Post by WebHead Yesterday at 14:57

This is looking very encouraging. The previewer seems to be a genuine fan of the sport. Current build still has old liveries from 2009. I am beginning to wonder whether the regs this season will be good or bad for the game. Tyre wear is such a big factor this season, it might lose relevance in a computer game. What about flatspotting a tyre?

http://au.xbox360.ign.com/articles/107/1077840p2.html

F1 2010 Hands On
Codemasters brings the top tier of racing to gaming's top table.
by Martin Robinson, IGN UK

UK, March 17, 2010 - The King returns after a three year absence – but can he still cut it among the new young kids that have taken his throne? Yes, the last time an F1 game hit an HD console came as Michael Schumacher was seemingly calling time on his career, the PlayStation 3's Formula 1 Championship Edition coming mere months after the seven times World Champion parked his car for what we thought was the final time.

It'd be nice to draw comparisons with F1 games, but truth be told unlike the mercurial German they've never been that great. Sony Liverpool's stint on the license soon stagnated, and nearly eight years after Geoff Crammond slipped into the wilderness it's still his Grand Prix games that mark the peak of the relationship between the sport and video games.

No two people know this better than Paul Jael and Stephen Hood, the senior producer and lead designer on Codemasters' F1 2010. Paul's a graduate of Codemasters' racing studio but he cut his teeth working on Geoff Crammond's Grand Prix 3, while Stephen played a part in both Psygnosis and Sony's take on the sport, and both are happy to acknowledge the shortcomings of past F1 games.

"There's so many requirements that the licence has got, so many boxes to tick in the basics that you've got to cover that that's all developers end up doing – just covering the basics to a level that you can release it and that's that," says Paul. "The last one, Formula 1 Championship Edition, wasn't a bad game but it wasn't a great one either. And that's where F1 has fit – it's a 6 or 7 out of 10, and our research suggested that gamers would already know what the next one was going to be. We're trying to do more than just the basics."

Having acquired the licence some two years ago, Codemasters bought itself some time with last year's F1 2009 on the Wii, a more than passable effort from Sumo Digital that nailed the basics and then some, while work was beginning in earnest on its HD effort. "If we'd have released our game then we would have done what everyone else had done," admits Paul. "It was a decision that the team took that was difficult but it was definitely the right one."


The frame-rates going to be locked at over 30fps, in line with Codies' other racers.

When it comes to the basics, F1 2010's already got a head start over the opposition thanks to its use of EGO, Codemasters' own tech that's already proven itself on the racing track with GRID and the two DiRTs. Even at this early stage F1 2010's not short on looks and while it lacks the pin-sharp detail of Forza and Gran Turismo it boasts the warmth and character that both those games lack. Taking to Monza in the wet is a highlight, with pools of water casting wonderful reflections of the passing cars while the treaded tyres glisten beautifully.

But while it's inherited the good looks of its racing relatives, there's been a question mark over whether F1 2010 will inherit some of GRID's divisive handling characteristics. "First off, we do not do arcade and simulation," asserts Paul, "It's not two extremes! Some people have said that because it's a Codemasters title it's going to ask do you want arcade or do you want simulation. I think we're building something with a simulation mind at the forefront, but that doesn't necessarily make it difficult. It's about the car behaving as you'd expect it to, and it's about understanding how a car would react."

Get behind the wheel – in this particular case the Xbox 360's official steering wheel – and F1 2010 comes good on its maker's intentions. The disappointingly featherweight handling of GRID's single seaters is thankfully a distant memory – due in part to that game's handling model being built around the hulking tin-tops that were its cover stars, but largely an indicator that F1 2010's driving shows a shift in philosophy from Codemasters' recent racers. Cars have weight and purpose, feeling quick and responsive but enough of a handful to make attacking a corner a heart-quickening affair.

There's enough feedback through the steering to make it instinctive and powering out of Monza's Variante Ascari is a delicious exercise in controlling oversteer with a feathering of the throttle, an art that's essential in staying on track when the clouds open. Indeed, wet weather racing is one of the areas where F1 2010 is showing how it's going to deliver more than the basics.


Pit-stops will feature, though the player's input is restricted to parking it on the markers.

"It's integral to F1," says Paul. "Whereas something like Forza might be able to get away with not having wet weather – although it's a shame that it's not in there – it's a huge part of the sport." F1 2010's not claiming to be the first game to deliver wet weather racing but it's got a fair claim to being the first game in some time to do it right. When a shower commences the track surface will slowly begin to lose grip, with some areas becoming more affected by others. Overhanging trees, for example, will shelter the track, while dips and indentations in the tarmac will hold more standing water and provide a greater risk.

If the shower ceases, a drying line that provides more grip will visibly begin to appear. It's an impressive effect in itself – follow a car closely in wet conditions and beneath the rooster of spray it's possible to see the water being displaced. Evolving track conditions aren't limited to wet weather conditions either. True to the sport, when arriving on a Friday the track will be 'green' – a situation wherein no rubber has been laid down on the track by the cars, resulting in less grip. Over the course of the weekend the conditions will change as rubber builds up on the racing line, while off of it marbles of rubber form causing treacherous conditions for anyone who veers off course. The evolving track is something that's a core part of the sport itself but rarely does it feature in racing games of any description and its inclusion in F1 2010 is heartneing.

Codemasters also understand that a large part of F1's appeal is what happens off the track, and it's an aspect that sits well with GRID and DiRT 2's recent successes in crafting an engaging single-player game. Players can race for any team on the grid, each one having their own objectives – for example, race for Ferrari and anything other than winning the Driver's and Constructor's Championship would be a failure, while a mere points finish when driving for Lotus would be a huge success.


Individual driver characteristics will factor - so expect Kobayashi to be a renegade.

Accurately modelled motorhomes house the career – think of an opulent take on DiRT 2's offerings and you wouldn't be far wrong – but there's much more besides. If you're conducting your business at the back of the grid there'll be little interest in you, but find yourself at the sharp end and there'll be a throng of journalists waiting as you step out. They'll call you for impromptu interviews which sit alongside the official ones that take place at the end of a race. A simple conversation system lets you engage them, batting off questions about your performance as aggressively or passively as you desire.

One question that'll keep cropping up is about how you're fairing up to your team-mate, who'll be the biggest barometer of your success throughout the season. Consistently outpace them and you'll be afforded number one treatment – which means getting all the new parts first as they're developed through the year. This is another feature that's new to F1 games and another indicator of Codemasters' deep understanding of the sport. Research teams will continue developing new parts for the car from the get-go, meaning that the car will evolve as the season moves on.

It's all exceptionally encouraging and F1 2010 shows something that will be music to the ears of any F1 fans – Codemasters gets the sport like no-one else has, and it's this passion and understanding of F1 that's hopefully going to set F1 2010 apart from its predecessors.

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